Video games are increasingly becoming an important media today, despite the light connotation of its initial categorization. Today they are an industry that produces billions of dollars and em-ploys engineers and artists alike in an art form spanning interactive games, to virtual societies where millions of people dwell. However, like all human products, our same fears, flaws and xenophobia show in the games, with the reflection of hatred, racism and stereotypes that are our everyday experience. Also, because of the influence of other media, like television, with misrep-resentations of blacks, Latinos and other races, or the objectification of women are present in video games. The significant thing found researching for this assignment is that most of those who use these games are themselves part of minorities or races that are not exactly white Ameri-cans. Abuse of the frustrations and desires of the user, handling codes and the system answers of gamers to maintain the player engagement, has more resemblance to the use of illegal drugs than with art, but however, the complexity of the design, stories.
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Thursday, September 6, 2018
Maquina de Quimeras: Raza y Etnicidad En Los Juegos de Video: Racismo, Odio y Prejuicios ebook - Pedro Gonzalez Munne .pdf
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